On occasion, it will appear as though something is hitting your craft at high speeds rather than just spinning out of control - as it spins to fast for it to be rendered. This is actually a bug with parts clipping through each other and colliding with each other, causing what is also known as 'ghost forces'. The rate of spinning is so extreme that it is impossible to be replicated manually. Gyro Kraken is when a spacecraft will spin around and vibrate so intensely that the spacecraft will be obliterated.
They only effect a few parts and are annoying if you forgot to Quicksave. This Kraken was largely fixed much earlier in the KSP development, with a system officially named "Krakensbane" which changed the reference point from Kerbin to the current vessel, thus reducing the rounding errors that started the chain reaction. Unlike the Cthulhu, the Kraken tends to attack when exiting the Map View and IVA mode. The Kraken may also force parts slowly through each other and result in catastrophic explosions.
General Kraken only breaks a few parts of a spacecraft which may then collide and result in explosions. General Kraken or The Kraken mainly occurs during interplanetary travel. This is a list of bugs that are attributed to the Kraken bug but are actually the result of physics glitches.
Another side effect of this fix is that the Kraken can strike vessels which are passed closely and at very high speed, because the speed is offloaded to them instead of the active vessel. However, this caused a similar bug to appear, called the Deep Space Cthulhu, which can break apart ships when quickly switching out of high time accelerations (as of 0.17).
#Dying light 1.12.2 save file code#
The high velocities caused floating-point errors in the code which caused parts to be slightly misaligned or misplaced on the ship which would in turn cause the physics engine to detect the parts breaking off or colliding.Ī fix was implemented in 0.17, involving offsetting velocity to the universe around the vessel meaning that the focused vessel will always be at a low speed. The cause was that KSP prior to 0.17 would move the ship in space, instead of moving space around the ship. The bug could be triggered by moving at high velocities in the game. The Deep Space Kraken was a famous bug and is namesake of other bugs in Kerbal Space Program. Since the original bug was fixed, "Kraken" has become a symbol for many bugs, which are often not related to the original bug. The name Kraken comes from the legendary deep-sea creature that supposedly attacked and sometimes destroyed ancient sailors' ships, a good analogy for "something" unexplainedly attacking and destroying players' ships. The Deep Space Kraken was the name given by the community to a bug prior to version 0.17.